What’s wrong with a strictly 3-player game?

I designed a 3-player card game. It’s gone by a number of names, including Five Deadly Venoms, Ternion, Lucky, and the current, 2v1. The game does not require a theme, so the name is not important to me. That might be a misstep. I’d love to hear your thoughts on that. Strictly 3 players. <INSERTContinue reading “What’s wrong with a strictly 3-player game?”

Modular towers featured in Tabletop Gaming magazine

I had fun talking with Josher Lumpkin (@JosherLumpkin on Twitter) back in 2018 about the modular dice towers I designed in collaboration with The Broken Token. I’m afraid most of the article is behind a pay wall at https://pocketmags.com/us/tabletop-gaming-magazine/june-2018-19/articles/373795/corey-young-dice-towers, but if you’re a subscriber, it was the first time that I was able to reallyContinue reading “Modular towers featured in Tabletop Gaming magazine”

Pitching to publishers at conventions

Back in 2012, Grant Rodiek asked me to write a guest blog post for his Hyperbole site. He and I had chatted about how I approached publishers. He asked me to summarize my thoughts. The article is available here. http://hyperbolegames.com/node/16 Some of it aged well, and some of it… wellll… not so much. For starters,Continue reading “Pitching to publishers at conventions”